![]() ![]() ![]() The game will detect all mods that are properly made in this folder and let the user select which mods to play (see below.) Otherwise, manually download the mod, then place the mod zip file or the unzipped mod folder into the Dwarf Fortress mod folder (if this folder doesn't exist, you can create it.) You can have more than one mod in the mod folder, including different versions of the same mod. Users of the Steam version can subscribe to mods on the Steam Workshop, once the download is complete they will be available when creating a new world automatically. Please check out the Modding Tutorials hub for tutorials and guides on how to create and publish your own mods.Mods can be acquired using the Steam Workshop (if using the Steam version), a manual download from Bay 12 Forums or third party websites (like DFFD), or by creating one yourself. Activating or deactivating mods requires RimWorld to restart. Once you have installed mods, you can select the Mods option from the main menu of RimWorld to activate them. ~/.steam/steam/steamapps/common/RimWorld/Mods Library/Application/Support/Steam/steamapps/common/RimWorld ![]() This location varies by operating system:Ĭ:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods You can install mods manually by unzipping them into subfolders within your local Mods folder. You can use tools such as RimPy to download and install mods from Steam Workshop and GitHub instead. Steam Workshop automates the process of downloading and installing mods, as well as keeping them up to date with new releases.Įven if you do not own RimWorld on Steam, Workshop can still be used to discover new mods while some mods are released on Nexus Mods, no other mod site has close to the same amount of mods available. If you own RimWorld on Steam, then the easiest way of finding and downloading mods is by using Steam Workshop. ![]()
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